Coalesced.ini Mass Effect 2 PATCHED
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Coalesced.ini Mass Effect 2
I tried restarting the game several times. I have already searched the gaming web for days trying to find out what to edit in my coalesced.ini to enable her nude outfit. I found lots of examples for the ME2 coalesced.ini and also the “Not Naked” mod for the ME2 coalesced.ini but nothing for the Mass Effect 3 coalesced.ini.
At one time I had a Mass Effect 2 problem that took months of work, but I finally got it solved. Following is the sequence of steps that I followed to get rid of this error and enjoy a fully playable game. Please note that I am not sure if the steps will work for yours, as they were working perfectly for me. If you get errors, please tell me what they were and I will update this article accordingly.
C:UsersyournameMy GamesMass Effect 2Mass Effect 2
2. In the above directory, make sure you have no file with the name of the game (ie: ”Mass Effect 2”,”Mass Effect”, or ”Mass Effect 2.exe”).
3. If you have only a ”Mass Effect 2”, then replace it with ”Mass Effect 2.exe” (This is done by making a copy of the ”Mass Effect 2.exe” and renaming the copy to ”Mass Effect 2”, then copying the ”Mass Effect 2.exe” over the ”Mass Effect 2”. This is because the game will find ”Mass Effect 2.exe” when it should find the original ”Mass Effect 2”.
5. If you now try to launch Mass Effect 2, it will be found, but it will give a error message saying ”Mass Effect 2 Error”. This is correct, it cannot find an install file. Fix it by moving the ”Mass Effect 2.exe” from the Mass Effect 2 folder to your start menu. Also, move the ”Mass Effect 2.ini” file from the Mass Effect 2 folder to the My Documents folder. Also, make sure that the other files in that folder (such as sound and cod files) are not corrupted, as they may be necessary.
Shader: We have a few more options here. We could add custom shaders, but these shaders have to be really well written and compatible. The only option that is worth making is the Map Option. I suggest going into Windows–>Program Files(x86)–Modding–>Incredibles–Shaders–Mass Effect3 Shader and place the file in there.
Now we can see that Mass Effect 3’s uniforms are defined in the ini file. The first two items will be affected by most of the vars we use. The first is the VSTaps On Off, which turns on and off all the secondary animations for the character (the exs-psi-docks-and-etc). The second is the VWorld, which controls what your character is able to see (and is affected by all the Goggles options)
Mass Effect 3 does not use a single DLL file. Instead, the game is split up over N number of DLL files that a player can select to load (you can only load a single DLL file at the same time). This allows the game to be loaded in memory at the time the player selects it from the main menu. A couple of DLL files can, therefore, contain very different code, and even create entirely different overlays.
While you are technically able to change any ini file of Mass Effect 3, it is generally safe to leave all of them alone, except for the ones mentioned below. You can do this by simply setting the values to empty string in the game ini file (see the “ini values:” part in the “TODO:” section).
Back up the default files, openIni MassEffect2.ini with a text editor and change the “Skybox” entry to “skyside on” (without quotes). Set the ammo value in the Skybox update to 5% and delete the “Fire” entry in the FRAME 1 block. Now we’ll add the new skybox to a level. Start up the game and open the level we want to use. Go to File > Mass Effect 2UPDATE SKYBOX and choose the new skybox we want to use. Next, go to File > New Game to set the skybox to the new one.