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In 2016 the combined sales of the top 100 video game companies in the world was $62.4 billion and the number of computer games sold was 223 million. 32.8 percent of all computer games sold were for business use and 75.8 percent of the games sold were for personal use. 79.5 percent of the business users and 76.9 percent of the personal users chose their games from the top 100 games in the market. The combined market share of the top 100 game companies in 2016 was 38.8 percent.
Average annual growth rates from the past 5 years are a strong indicator of future growth. The following chart shows the growth rates for the top 100 game companies in 2016. 0.9 percent.
There was 0.9 percent net annual growth for the top 100 video game companies from the years 2010 to 2015. But in 2016 the growth rate was stronger, with 0.9 percent. The annual growth rate for the top 10 game companies in 2016 was 1.4 percent.
Only 47.4 percent of the companies in the top 100 games portfolio were headquartered in the U.S.
68.8 percent of the companies were headquartered in Europe and only 5.6 percent were headquartered in South America.
The countries where the majority of game companies were located include: Canada, Germany, the UK, and the United States.
The top 10 companies accounted for 66.3 percent of all game revenues in 2016.
When you buy a video game, you are likely to spend more than $100 to buy the game, regardless of the platform. The average video game cost users in the U.S. increased from $41.60 in 2010 to $47.80 in 2015.
67.7 percent of U.S. video game users spent more than $50 on their games.
The median price for a video game used to be $40 but increased to $55 in 2010.
The median price for a game for the top 10 games in 2016 was $70.
Only 4.7 percent